![]() Try to practise, perhaps get friends to ask you challenging questions. He continues: “Research the company and their history so you can ask them questions regarding the future direction and how you might progress. Always answer questions honestly it’s a small industry and you will get found out if you’re anything less than truthful.” ![]() ![]() My personal tip is to stay away from coffee as this can make you agitated. However, there are some sound pieces of advice that can prevent the experience from becoming the stuff of nightmares.Īccording to Fenton, it all comes down to the basic, and yet easy to get wrong, interview essentials. “Make sure you know where you are going and turn up ten minutes early, dressed smartly. ![]() This part of the job-hunting process is often the most nerve-wracking for any applicant, in any industry. If your application piques the interest of potential employers, you may well be contacted for an interview. Create your own character with an original backstory and try to make something that feels fresh and new.” Level two: the interview There are already so many versions of him out there and it’s so hard to stand out from the crowd. Talking about why you like their art and backing it up by mentioning specific techniques, people or processes demonstrates an inquisitive, driven approach."įor freelance character artist Sven Juhlin, who got his start in the industry working for EA DICE, it’s crucial to showcase some originality in any portfolio.įor example: “Don’t do a version of the Hulk if it’s not a really impressive version. Mention past papers they may have published and check their blogs. Research how the company operates, its past games and any interviews that they have given. "It’s not just strong work that sets you apart – showing your prospective employer that you understand their business means you are switched on and thinking professionally. "For example, highly stylised work might not appeal to a developer that makes realistic driving games." Try to tailor your portfolio so that it is exciting and relevant to that developer," adds Fenton. "First and foremost is a strong portfolio with no fillers or weak work. The recruiters and artists going through your work will only be looking for quality and not the number of projects.” Only include work that you are really proud of. He continues: “Have a well-organised portfolio with breakdowns of your work. Having drawn characters from a young age, Sven Juhlin found the transition to 3D character art an easy decision to make “Focus on quality and not quantity in terms of the projects you include in your portfolio,” says Ognyan Zahariev, who successfully landed a job as lighting artist at Ubisoft Sofia, where he’s been rising through the ranks for five years. The application is an opportunity to sell yourself to potential employers and showcase exactly what you’re capable of.ĭespite the numerous roles for artists in the industry, advice for crafting a stand-out application is fairly universal. As such any application should demonstrate that you have done your research on the studio and their work, past and present. Unanimous among our contributors is the assertion that every application you make should be tailored specifically to the studio in question. Tailor your portfolio so that it is exciting and relevant to each developer Simon Fenton The best art will often attract the attention of established studios in their search for the freshest talent. Artists can provide feedback and encouragement to each other from halfway around the world. These opportunities are invaluable so be sure to take advantage of them when you can.”įor those that can’t reach such events, social media and online competitions represent an ideal opportunity to connect with the community whilst showcasing your abilities. Often there are opportunities to get your portfolio reviewed, talk to studio recruiters about the positions they’re hiring for and learn more about studio hiring processes. He explains: “You will learn a lot about the industry at these events and have fun while doing so. Ognyan Zahariev’s faithful re-creation of Dumbledore’s officeĪccording to Paul, events such as conventions or presentations represent great opportunities to meet like-minded artists and grow a network of industry contacts.
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